Skill Costs

Weapon Skills - Weapon Proficiencies - Sneak Attacks
Magic Skills - Primary Magic - Secondary Magic - Tertiary Magic
Knight Abilities - Ranger Abilities - Alchemy - Poisons
Potions - Scrolls - Traps and Locks - Gypsy Curse
Trades and Crafts - Resists - Miscellaneous - Magic User Miscellaneous

Weapon Skills
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite  Damage
1 Handed Blunt 3 3 4 5 8  - None 2
1 Handed Edged 5 5 5 7 10  - None 2
Polearm 8 8 10 10 15  - None 4
Shield 5 5 10 7 15  - None
Small Weapon 2 2 2 2 2 2 None 1
Staff 4 4 4 4 4 4 None 2
Thrown Weapon  - 4 4 4 4  - None 1
2 Handed Blunt 6 6 12 12 30  - None 5
2 Handed Sword 8 8 15 15 40  - None 5
Florentine 6 6 6 8 12  - Weapon Skill(s)
Two Weapons 2 2 4 4 4  - Florentine
Bow  - 5 10 10 20  - None 6
Crossbow  - 5 10 10 20  - None 6
Weapons Master - One Handed 10 10 15 15 20  - None  (one handed)
Weapons Master - Two Handed 12 12 20 20 50  - None (two handed)
Missile Mastery  - 10 15 15 25  -
Weapon Proficiencies
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Weapon Proficiency +1 15 15 20 15 40  - Weapon Skill
Weapon Proficiency +2 15 15 25 20 45  - Weapon Proficiency +1
Weapon Proficiency +3 15 15 25 20 50  - Weapon Proficiency +2
Critical Slay 10 10 15 15 20  - Weapon Proficiency +2
Fatal Blow  - 15  -  -  -  - 3rd Critical Slay
Sneak Attacks
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Waylay  - 10 6 12 12  - Weapon Skill
Backstab  - 15 10 20 20  - Waylay
Assassinate/Dodge  - 15 10 20 20  - Backstab +3
Dodge Block  -  -  -  -  -  - 1st Assassinate/Dodge
Magic Skills
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Healing Arts 2 4 4 2 2 2 First Aid and Read and Write
Read Magic 8 8 6 4 4 4 Read and Write
Primary Magic:
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Level 1 Spell Slot 2 3 2 1 1 1 Read Magic or Healing Arts
Level 2 Spell Slot 2 3 2 1 1 1 Level 1 Spell Slot
Level 3 Spell Slot 3 6 3 2 2 2 Level 2 Spell Slot
Level 4 Spell Slot 4 6 4 3 2 2 Level 3 Spell Slot
Level 5 Spell Slot 4 9 4 3 3 3 Level 4 Spell Slot
Level 6 Spell Slot 5 9 5 4 3 3 Level 5 Spell Slot
Level 7 Spell Slot 6 12 6 5 4 4 Level 6 Spell Slot
Level 8 Spell Slot 6 12 6 5 4 4 Level 7 Spell Slot
Level 9 Spell Slot 7 15 7 6 5 5 Level 8 Spell Slot
Formal Magic Level 1 6 6 6 2 2 4 Level 9 Spell Slot
Formal Magic Level 2 6 6 6 2 2 4 Formal Magic Level 1
Formal Magic Level 3 12 12 12 4 4 8 Formal Magic Level 2
Formal Magic Level 4 12 12 12 6 4 8 Formal Magic Level 3
Formal Magic Level 5 18 18 18 6 6 12 Formal Magic Level 4
Formal Magic Level 6 18 18 18 8 6 12 Formal Magic Level 5
Formal Magic Level 7 24 24 24 10 8 16 Formal Magic Level 6
Formal Magic Level 8 24 24 24 10 8 16 Formal Magic Level 7
Formal Magic Level 9 30 30 30 12 10 20 Formal Magic Level 8
Secondary Magic:
Knights Fighter Rogue/
Runesmith
Templar Scholar Sorcerer Prerequisite
Level 1 Spell Slot 6 6 4 2 2 2 Read Magic or Healing Arts*
Level 2 Spell Slot 6 6 4 2 2 2 Level 1 Spell Slot
Level 3 Spell Slot 12 12 6 4 4 3 Level 2 Spell Slot
Level 4 Spell Slot 12 12 8 6 4 3 Level 3 Spell Slot
Level 5 Spell Slot 18 18 8 6 6 4 Level 4 Spell Slot
Level 6 Spell Slot 18 18 10 8 6 4 Level 5 Spell Slot
Level 7 Spell Slot 24 24 12 10 8 5 Level 6 Spell Slot
Level 8 Spell Slot 24 24 12 10 8 5 Level 7 Spell Slot
Level 9 Spell Slot 30 30 14 12 10 6 Level 8 Spell Slot
Secondary Formal Magic costs twice as much as primary for your class.
Tertiary Magic:
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
  x3 Warrior Primary x3 Primary x3 Primary x3 Primary x3 Primary Primary +2 Read Magic or Healing Arts*
Knightly Abilities - Knights Only
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Lay on Hands 0  -  -  -  -  - 1st level
Repel/Elude Undead 1  -  -  -  -  - 2nd level
Cure/Inflict Disease 1  -  -  -  -  - 4th level
Turn/Control Undead 2  -  -  -  -  - 6th level
Purify Blood/Inflict Poison 3  -  -  -  -  - 8th level
Bravery 0  -  -  -  -  - 10th level
Zone of Life/Death 3  -  -  -  -  - 10th level
Heal/Inflict Mortal Wounds 4  -  -  -  -  - 12th level
Annihilate/Create Undead 5  -  -  -  -  - 14th level
Revive/Imbue Death 5  -  -  -  -  - 16th level
Ranger Abilities - Rangers Only
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Speak with Animals 1  -  -  -  -  - 2nd level
Entangle 1  -  -  -  -  - 4th level
Wall of Thorns 2  -  -  -  -  - 6th level
Mistform 3  -  -  -  -  - 8th level
Animal Empathy 0  -  -  -  -  - 10th level
Barkskin 4  -  -  -  -  - 12th level
Spirit of the Ent 5  -  -  -  -  - 14th level
Alchemy
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Herbal Lore 4 4 4 4 4  - Read and Write
Alchemy Level 1-20 6 6 3 5 3  - Herbal Lore
Poisons
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Poison Lore  - 4 4 4 4  - Read and Write
Create Poison Level 1-20  - 6 3 5 4  - Poison Lore
Potions
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Create Potion Level 1-20 6 6 5 4 3 3 4th Level Earth Magic Spell
Scrolls
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Create Scroll Level 1-20 6 6 5 4 3 3 4th Level Celestial Magic Spell
Traps and Locks
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Disarm Trap 9 9 3 9 6  - None
Pick Locks 9 9 3 9 9  - None
Create Trap Level 1-20 6 6 3 5 4  - Disarm Trap
Gypsy Curse
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Gypsy Curse 1  - 1 1 1 1 1 Gypsy
Gypsy Curse 2  - 1 1 1 1 1 Gypsy Curse 1
Gypsy Curse 3  - 2 2 2 2 2 Gypsy Curse 2
Gypsy Curse 4  - 2 2 2 2 2 Gypsy Curse 3
Gypsy Curse 5  - 3 3 3 3 3 Gypsy Curse 4
Gypsy Curse 6  - 3 3 3 3 3 Gypsy Curse 5
Gypsy Curse 7  - 4 4 4 4 4 Gypsy Curse 6
Gypsy Curse 8  - 4 4 4 4 4 Gypsy Curse 7
Gypsy Curse 9  - 5 5 5 5 5 Gypsy Curse 8
Gypsy Curse 10  - 5 5 5 5 5 Gypsy Curse 9
Trades and Crafts
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Armorsmith 2 2 2 2 2  - None
Astrologer 3 3 3 3 3 3 Read and Write
Lores (Lore Skills cost 2 bld.) 2 2 2 2 2 2 None
Craftsman (all) 2 2 2 2 2 2 None
Weaponsmith 3 3 6 6 6  - None
Resists
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Resist Charm 2 2 2 2 2 2 All Elves, Unseelie
Resist Charm/Charm Break 4 4 4 4 4 4 Sylvan Fey
Resist Disease 2 2 2 2 2 2 Wilders, Dwarves, Hoblings
Resist Emotion 4 4 4 4 4 4 Stone Elf
Resist Magic Type 5 5 5 5 5 5 class specific or Fendari
Resist Sleep 3 3 3 3 3 3 All Elves and Faeries
Resist Toxin 5 5 5 5 5 5 Shadow Dwarf, Sea Elf or Gnome
Miscellaneous
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Animal Empathy  - - - - -  - Druids and Rangers only
Bravery 10th level - - - -  - Knights/Dark Knights only
Evaluate Item 6 6 3 6 6  - None
First Aid 2 5 5 2 2 2 None
Fortify 3 3 3 3 3 3 None
Iron Grasp  - 3 - - -  - Fighters Only
Lay on Hands 1st level - - - -  - Knights/Dark Knights only
Read and Write 3 6 4 3 3 3 None
Shield Parry 10 10 15 15 20  - Critical Slay
Wear Extra Armor 1 or 2 - 4 4 8  - None
Magic User Miscellaneous
Knights Fighter Rogue Templar Scholar Sorcerer Prerequisite
Alteration Mastery  -  -  - 12 8 8 9th level formal magic
Binding Mastery  -  -  - 12 8 8 9th level formal magic
Construct Mastery  -  -  - 12 8 8 9th level formal magic
Enchantment Mastery  -  -  - 20 15 15 9th level formal magic
Necromantic Mastery  -  -  - 12 8 8 9th level formal magic
Summoning Mastery  -  -  - 12 8 8 9th level formal magic